Board Gradient

Although I like the wooden board textures that I use for chess and checkers, I was never quite happy with the board texture I used for Reversi for Android (some called it a dirty pool table :-). Therefore, I am trying something new in version 2.3. Instead of using a texture, I use a radial gradient on the board, which gives the impression that the board has been placed under a lamp.


This new approach also slightly reduces the size of the binary. Let me know what you think.

Comments

Anonymous said…
Hi, I have a noobie question. how do you create your board? which view do you use.

I want to write a statergy card game and dont know which view to use.

thanks
Aart Bik said…
I am setting up my view "programmatically" (in contrast with defining views declaratively through XML). In my activity, I set the content to my own view, called MyView, as shown below:

public class MyActivity extends Activity {
@Override
public void onCreate(Bundle state) {
super.onCreate(state);
view = new MyView(...);
setContentView(view);
}
....
}

In my MyView class, I have to define how the view should draw itself. The drawing methods get a Canvas as parameter, and I am free to paint and draw whatever I like on there. So in my gaming apps, I would draw the board and pieces, and some notation text.

public class MyView extends View {
@Override
public void onDraw(Canvas canvas) {
....
}
}

If you want define more elaborate views that consist of several parts (like buttons, text windows, etc). I would also have a look at the XML approach (with Eclipse, you can simply construct the views graphically, and use the automatically generated XML).

Hope this gets you started!

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