I ported the Java source code of the engine in Checkers for Android into C++ and implemented the parts required to form a plug-in engine for Martin Fierz' CheckerBoard application. The result is BikMove (with an obvious wink to my UCI chess engine BikJump). I also added the ability to query checkers endgame databases based on Martin Fierz' probing code (used with his kind permission). The main features of BikMove are listed below: Checkerboard compliant checkers engine. Iterative deepening, alpha-beta pruning. Queries endgame databases during search. The engine needs some more work to become competitive with others checkers engines, but it already plays what looks to me like decent checkers. Give it a try if you are interested!