Thursday, October 13, 2016

New Chess Graphics for Chess for Android

Bryan Whitby, who contacted me earlier to tell about very cool USB chess board projects, contacted me recently with a very generous offer to use his awesome chess graphics in Chess for Android. I am very thankful, since these graphics look really good, and combine well with the various board types already supported. So, expect an updated on Android Play and my website really soon! And, thank you Bryan!

Sunday, May 22, 2016

Micro-KIM Tutorial: Brightness of LED Display

A demo is a program that shows off the abilities of a computer or programmer, sometimes even beyond the limits of an original architectural design. For example, a well-known demo theme on the Commodore 64 consists of rendering sprites in the border, i.e. outside the area originally destined for rendering sprites. This tutorial presents demos that use the LED display beyond its (probable) original purpose: adjusting the brightness of characters or even segments.

As shown in the previous tutorial, a refreshing loop is necessary to show all 6 characters on the LED display. Here, the refreshing rate directly defines the brightness of these characters. Simply looping around yields maximum brightness, while lowering the refresh rate dims the screen. This idea can also be used to adjust the brightness of parts of the LED screen (characters or even individual segments within the characters).

To illustrate this effect, let's modify the program of the previous tutorial (the source code of this and the modified program can be found on my Micro-KIM webpage). To focus on the brightness difference, only 'A's are shown. Also, rather than directly looping around, add a few new instructions right before the jump back.

             lda #0
             sta sad
             lda #11
             sta sbd
             lda #$f7  ; change to $40 for segment
             sta sad
             ldx #200
bright_delay dex
             bne bright_delay
             jmp display_loop

This new code glows up the second character for a while before looping around refreshing all other characters. The result of this change is that the second A on the LED display looks a lot brighter, as illustrated below (the effect looks a bit better on the actual kit than in this picture).

Single bright character (second A)

The same idea can be used to change the brightness of individual segments within characters. Changing the value $f7 into $40 as indicated in the comment above makes the center segment of the second A brighter than the rest of the display, as shown below (again, the effect looks a bit better on the actual kit).

Single bright segment (center segment in second A)

Finally, the idea gives rise to a wide variety of demos that change the brightness of the LED display somehow, such as fading the display in and out, sliding a glow effect over characters or segments, or giving emphasis to parts of the display. Give it a try and post your demo here as a comment. For starters, here is one of my sliding glow demos.

Sliding Glow Effect
That's it for this tutorial. As before, please like, share, or comment if you like this series!

Saturday, May 21, 2016

Micro-KIM Tutorial: The LED Display

The following schematic illustrates what is fun about retro computing: the complete schematic of a microcomputer fits on a single page (a higher resolution PDF can be downloaded from the Briel Computers website).

Micro-KIM Schematic. Courtesy Vince Briel - Briel Computers

The schematic shows that the 6 character LED display is controlled through some selection logic by the data ports of the 6532 RIOT. Because the 16 pins of the two 8-bit data ports A and B would not have sufficed to control all characters in the LED display simultaneously, instead a few bits of B select one character (value 9 selects the first, value 11 the second, etc.) while the lower 7 bits in A are used to control the 7 segments of that particular character (bit 0 controls the top segment, bit 1 upper right segment, etc.).

Note that with this scheme, it is possible to set one character and "go on with the program", as I showed in an earlier tutorial by displaying a very bright 8 in the first character, followed by simply looping the program (it could do something else instead). However, it is not possible to set all characters somehow, and "go on". Instead, the program has to loop over all characters and constantly refresh their contents. Due to the refreshing loop, displaying the full display appears a bit less bright than displaying a single character without such a loop.

Now let's write down some code to control the full LED display (as before, you can find the source code on my Micro-KIM webpage). First, some definitions provide symbolic names for the addresses of the data ports of the 6532 RIOT. The data registers contain the actual values, whereas the bits of the data direction registers define whether each pin is used for input (0) or output (1).

sad  = $1740   ; A data register
padd = $1741   ; A data direction register
sbd  = $1742   ; B data register
pbdd = $1743   ; B data direction register

Next some initialization code sets the 6532 RIOT data direction registers for output on the needed pins.

.org $0200
             lda #$7f
             sta padd
             lda #$3f
             sta pbdd

Then, the refreshing loop looks as follows. Here, register x iterates from 0 to 5 to load the proper value for the 7 segments of each character from a data array (with values that define the string "aart b"). Register y iterates from 9 to 19 with increment 2 to select each subsequent character on the LED display through data register B. Note that before changing data register B, the program clears data register A to ensure the old contents do not accidentally "flicker" very briefly in the next character. Furthermore, the program has a short delay when each next character is shown to ensure that character "glows up" a bit before moving on.

display_loop ldx #0
             ldy #9
char_loop    lda #0
             sta sad         ; no flicker
             sty sbd
             lda data, x
             sta sad
             ldx #4
char_delay   dex
             bne char_delay  ; glow up character
             cpx #6
             bne char_loop

             jmp display_loop ; keep refreshing

data .byte   $f7 $f7 $d0 $f8 $00 $fc

Assembling, uploading, and running this program as shown in earlier tutorials shows the following output on the LED display. Of course, feel free to change the values in the data array to your own custom-made characters.

Taking full control of the LED display

That's it for this tutorial. Next tutorials will talk more on controlling the brightness of the LED display, scrolling text, moving graphics, and using interrupts to implement the refreshing loop.

Sunday, April 17, 2016

Micro-KIM Tutorial: The Monitor Program

A simplified memory map of the Micro-KIM is shown below. This tutorial explores the 2K EPROM, leaving a more detailed exploration of the free RAM and 6532 RIOT for later. Address space $1400 to $173f is unused in the standard Micro-KIM kit configuration. 

  | 2K EPROM  |$1fff
  | monitor   |
  | program   |$1800
  | 6532 RIOT |$17ff
  | I/O, timer|
  | and RAM   |$1740
  | optional  |$173f
  | I/O, timer|
  | and RAM   |$1400
  |           |$13ff
  |  5K RAM   |
  |           |$0000

Addresses $1800 through $1fff are taken by the 2K EPROM, which is a read-only memory area that stores the 6530-003 and 6530-002 parts of the monitor program. You can, of course, inspect all  individual bytes in the address mode on the Micro-KIM kit, but I recommend reading the assembly listing of the monitor program in the appendix of the Setup and User's Manual of Briel Computers. The compact coding style found in this monitor program is quite educational, but the monitor program also provides a rich set of subroutines that can be used in your own programs.

When you press the reset key RS on the kit (RST signal), the 6502 processor jumps to the address stored in $1ffc/$1ffd, which has the hard-coded value $1c22 in ROM. This is the entry labeled RST in the monitor program, i.e. the KIM entry via reset. Similarly, the non-maskable interrupt (NMI signal) and interrupt request (IRQ signal) jump to addresses stored in $1ffa/$1ffb and $1ffe/$1fff, respectively, with hard-codes values $1c1c and $1c1f in ROM. These are the entries labeled NMIT and IRQT in the monitor program, which contain indirect jump instructions to the vectors NMIV and IRQV stored in RAM at addresses $17fa/$17fb and $17fe/$17ff. Since these entries in RAM are undefined on power on, the User's Manual instructs you to fill these RAM locations with the value $1c00, so that the ST key or single-step feature (NMI) or BRK instruction (IRQ) jump into the entry labeled SAVE in the monitor program.

The JP2 jumper selects whether the monitor program should handle communication over the RS232 port (jumper on) or keypad/display on the kit (jumper off). Note that both the RS232 port and keypad/display always can be programmed to work regardless of this jumper state. But the jumper is connected with bit PA0 of data port A in the 6532 RIOT, which is tested in the monitor program to decide what action to perform next.

A very useful subroutine in the monitor program labeled SCANDS appears at address $1f1f. Even though these instructions are actually part of a larger subroutine that is used to show the addresses and data during normal operation of the kit, when calling this entry directly, the kit shows the three bytes stored consecutively in zero page addresses $f9, $fa, and $fb in hexadecimal format on the 6 digit LED display.

This routine makes writing a simple three-byte counter very easy, as shown below (you can also find this source file on my Micro-KIM webpage).

scands .equ $1f1f
       .org $0200
; Initialize a 3 byte counter to zero.
       lda #0
       sta $f9
       sta $fa
       sta $fb
; Display and increment the 3 byte counter in a loop.
; Displaying before each increment slows down counting
; quite a bit.
loop   jsr scands
       inc $f9
       bne loop
       inc $fa
       bne loop
       inc $fb
       jmp loop

Using the cross-assembler as shown in the previous tutorial yields the following paper tape output.


Uploading this to the kit and running looks as follows, counting up a 6 digit (three byte) hexadecimal number.

Slow counter on the Micro-KIM
Although the lower digit goes faster than the eye can see, calling the display subroutine before each increment substantially slows down counting. A follow up tutorial looks at using interrupts for display, making the actual computation, counting in this case, much faster.

That's it for now. In the next tutorial, I am going to show how to use the 6532 RIOT to take full control of the LED display, show custom-made characters at any position, control brightness, and avoid flickering. As always, like, share, or comment if you enjoy the tutorial so far.

Saturday, April 16, 2016

Micro-KIM Tutorial: A First Assembly Program

At the lowest level, the 6502 executes numerical machine code. For example, the following bytes in hexadecimal format constitute a simple program that displays a single 8 on the LED display of the Micro-KIM.

  a9 ff 8d 40 17 a9 09 8d 42 17 4c 0a 02

Let's enter this program into the memory of the Micro-KIM. Power on the kit with jumper JP2 off and press the RS key. Then enter 0200 to set the address and press DA to go into data mode. Next, enter the numbers above pressing the + key after each number pair (so, enter A9 + FF + etc.). Before running, I strongly recommend checking the values. Use AD to go back into address mode. Press 0200 again and use + repeatedly to check all entered values. Once satisfied, press 0200 and GO. If all goes well, you will see a very bright 8 as first digit on the LED display (in later tutorials I will explain why).

Displaying a single digit on the Micro-KIM
Obviously constructing and entering programs this way is tedious and error-prone. It is much easier to program in assembly language, where statements still closely relate to machine instructions, but where an assembler takes care of translating instructions and addressing modes into the numeric equivalent as well as resolving symbolic names and evaluating simple expressions into actual values. For the Micro-KIM, one typically wants to use a cross-assembler, i.e., an assembler that runs on a host computer, such as a desktop or laptop, but generates machine code for a different target computer, in this case the Micro-KIM.

While reliving the good old days of my Commodore 64, I implemented a cross-assembler that runs on Windows (win2c64), Linux (lin2c64) and MacOS (mac2c64) and generates machine code for a 65xx-based microcomputer. This assembler supports several common output formats, including the paper tape format that can be directly uploaded to the Micro-KIM. Therefore, in this series, I will use win2c64 for assembly.

The assembly code for the program above looks as follows (note, if you are a bit rusty on the 6502, I recommend reading some online documentation on the instruction set first; more details on the assembler syntax and operation of win2c64 can be found in the online manual; details on the program itself will follow in later tutorials).

sad  .equ $1740
sbd  .equ $1742
     .org $0200         ; start program at $0200
     lda #$ff
     sta sad            ; set all bits of A data
     lda #9 
     sta sbd            ; set value 9 in B data
loop jmp loop           ; loop forever to avoid
                        ; returning to monitor program

To invoke the assembler and generate paper tape format, save this code in a source file, kim.s, and then run the following from the command line.

win2c64 -P kim.s

This generates an output file kim.ptf in textual paper tape format (there is also a binary variant, but that one is less useful for uploading over TTY). The contents of this file are shown below. These can be copied-and-pasted to the Micro-KIM through the terminal, as explained in the first tutorial. Much more convenient then entering a long list of numbers!


The win2c64 binary can also be used as disassembler on the generated output as follows.

win2c64 -dP kim.ptf

Which shows the addresses, numeric encoding and instructions as follows (note how the assembler has resolved and removed all the symbolic information and comments from the original source file).

$0200 a9 ff     lda #$ff
$0202 8d 40 17  sta $1740
$0205 a9 09     lda #$09
$0207 8d 42 17  sta $1742
$020a 4c 0a 02  jmp $020a

Just looking at the encoding, you may recognize the numbers you entered manually at the start of this tutorial.

Now that you have become more familiar with the tools, you are ready for the next tutorial, where I will explore using routines from the monitor program to show more numbers on the LED display in your assembly program. After that, I will explore taking full control of the LED display!

As before, if you like this series, please let me know by liking or sharing this posting, or leave a comment.