Posts

Chess for Android 2.6

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Version 2.6 of Chess for Android adds some choices of board colors and piece sets. To change, press menu, then options, and select either board color or piece set. This brings up another dialog with the choices in colors or piece sets.

Improving Graphics

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I got a couple of requests to improve the graphics in Chess for Android, especially now that tablets are becoming more widespread. I found a public domain chess piece set that looks nice and increased the resolution of the wood texture (really just a picture of my coffee table!). I also added a few more board colors. This is how it looks now (click for the full resolution picture). And this is how it may look soon (again click for the full resolution picture). Comments welcome, of course.

Chess for Android 2.5.5

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Version 2.5.5 of Chess for Android introduces the following new features. Ability to save games to SD card. Games are appended in PGN format to file  /sdcard/games.pgn  on the SD card, so that users can examine these later, for example, in a chess application on the desktop. Ability to define common UCI engine options in a pop-up window: hash table size ELO strength restriction  endgame tablebases formats (Nalimov, Gaviota, or Scorpio) and cache size The options are populated with the engine's defaults.

Chess for Android 2.5.1

Version 2.5.1 of Chess for Android simplifies installing third party UCI engines quite a bit. Most importantly, it is no longer required to install the Android SDK in order to push binaries to the Android device. Instead, UCI engines can simply be copied to the SD card and, from there, installed into internal memory. A few important links: Updated instructions on installing UCI engines Chess for Android manual   List of UCI engines that can be imported   A big thank you to Michel Van den Bergh for inspiring me to simplify the installation process in Chess for Android!

Chess for Android 2.5

I just released version 2.5 of Chess for Android at the Android market. Besides a few minor improvements, this release introduces the ability to play engine-engine matches automatically. To perform a match: (1) Long-press, import UCI engine, and select primary engine (or skip this step to play against the built-in Java engine), (2) Long-press, engine-engine match, and select secondary engine to start the match. This will play 10 games from random openings at the moves-per-second level selected. During the match, current standing is displayed and engine analysis output is shown at the bottom of the window. Afterwards, the full match annotated with engine analysis is stored in a PGN file.

UCI Engines for Android

I have setup a webpage with  UCI engines for Android . Each entry is either a link to the engine's website, or a direct download of a binary that I compiled myself, posted with explicit permission of the engine authors. Please drop me an email if you know about other UCI engines that have been compiled "natively" for Android.

Engine-Engine Matches on Android

I am extending Chess for Android with a feature to run automatic engine-engine matches between UCI engines that have been "natively" compiled for Android. After importing two UCI engines, or using the built-in Java engine for one, a fixed number of games is played using random openings from the built-in book while allocating a fixed time per move. All games are saved in a "match.pgn" file, which can be used by another chess program, such as Arena or Chessbase. A Chessbase-generated cross-table for a 1-second-per-move tournament between some UCI engines compiled for Android is shown below. I hope to release this feature sometimes early in January.                  1          2          3          4      ...

Racing during the Holidays

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The vacation just started, and Karina and her friend Ella are enjoying 50 lap races on our Carrera racetrack. Nice to see the difference between a year ago, when the girls crashed the cars most of the time, and now, when they actually understand braking before and accelerating in a curve. Still, lots of repairs to be done on the cars when this race is over. I like the Carrera Digital 132 race track. Cars have regular and braking lights, can switch lanes on designated lane change sections, and the speed, braking power, and fuel tank capacity can be set individually for each car. When cars run out of gas, lights are blinking as they slow down, and a visit to the pit stop is required first. Moreover, up to six cars can race together, or autonomous cars can be programmed to make racing harder while an electronic lap counter keeps track of interesting statistics.

Merry Christmas and a Happy New Year

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A merry Christmas and a happy 2011 for all my blog readers. In the picture, you see the snow covered city hall of my home town Gouda in the Netherlands. In "sunny" California we just get rain :-)

BikMove v1.2

Continuing the detour in checkers. I also released v1.2 of BikMove , a checkers engine plugin to Martin Fierz' CheckerBoard application. New features include: Added internal iterative deepening to search Configurable transposition table and endgame database cache Improved evaluation function Avoid querying Fierz's database when *either* side can capture Below are results of a 3-move openings match between BikMove v1.2 and other engines (1 second-per-move, 256MB hash, 256MB database cache, 2-8 piece endgames, best-move for engines that have their own book). BikMove v1.2 vs. Easy Checkers 1.0   : W-L-D: 284-  0-  4  99% BikMove v1.2 vs. Simple Checkers 1.14: W-L-D: 136- 21-131  70% BikMove v1.2 vs. GUI checkers 1.05+  : W-L-D:   9-108-171  33% BikMove v1.2 vs. Cake1.8 + huge book : W-L-D:   0-152-136  24% BikMove v1.2 vs. Kingsrow 1.16d      : W-L-D:   1-...