Posts

New Options Menu

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In order to ensure my games remain relevant as the old options menu is phased out by some vendors, I am adding new support for action buttons and feature selection. As shown below for the upcoming Reversi for Android update, in addition to the old options menu entered by pressing the menu button, the user can now swipe up to enter a new dialog with action button, check boxes and a drop down box for the levels. I am not just excited about making sure that users can enter this menu again, but also about the fact that this probably makes the features much more discoverable for my users. For Chess for Android, it will look something like this. Expect updates on all my games soon!

Working on Chess for Android Again!

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I am getting excited about adding new features to Chess for Android again! I am in the process of working around the menu button issue on Samsung devices. Furthermore, I am extending UCI engine support with the ability to set a book opening for each engine, as well as allowing a wider variety of number of threads (six in the example below). If you have any urgent feature requests for engine support, this would be the right time to ask.

Android Applications Update

I just released minor updates for my Android applications, as usual available on Google Play or as direct download . These versions allow opening the options menu with a simple "swipe up" gesture over the screen. Chess for Android also fixes a problem with importing engines. Reversi v2.5.1 Checkers v2.6.3 Chess v5.1.2 As some background, my applications still use the older options menu, introduced in the days that Android devices still had a physical menu button. Newer models without a physical button sometimes allow accessing the options menu through a virtual button (shown as vertical dots) or through long-pressing the activity switch button, or sometimes don't provide an easy way at all. This release hopefully makes accessing the options menu easier again. Note that, apparently, a recent Samsung update broke the options menus completely for any application (not just mine) on some models (like the Galaxy S6 edge). This update does not fix that problem. I

"Supermoon" Eclipse 9/27/2015

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Reducing Carbon Emissions

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We are doing our part with these electric vehicles! :-)

Chess for Android v5.0.2

A quick update right after the previous one to fix some issues with the new time controls and a few other issues. Improvements include. start clock on first move in tournament mode rigid check prior to sending engine's ponder move back eng-eng tournament corner case bug fixes cleanup logs option network socket engine bug fix (network version only) added more choices in time control

Chess for Android v5.0: Time Control

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After some delay, I finally released version 5.0 of Chess for Android, available on Google Play or as direct download . New features include: Time control to define a chess clock for both sides with a choice between the number of moves between time control (possibly the full game), thinking time per time control, and an optional time increment per move. Double engine analysis lines during tournaments, especially useful with pondering on. Re-factored a lot of the engine handling code, with improved cleanup of hanging engines. This is a relatively major release, so please let me know if you encounter any issues. Also, as usual, suggestions for improvements are welcome.

Time Control: it is coming!

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Teaser: almost ready to release!

Chess for Android 4.5.1

Long overdue, but I finally published an update for Chess for Android: version 4.5.1. No major new features, but simply a few minor improvements: localization of the spoken text (so hopefully no longer a funny mixture of English and the local language while announcing moves) and some under water improvements to engine management. As usual, available on my Android website and Google Play . Also as usual, comments welcome.

Chess for Glass Update!

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Luckily, the feedback on the first release of Chess for Glass has overall been positive. Criticism I have seen, and also agree with, focus on (1) mistakes made by voice recognition with similarly sounding files (since b, c, d, e, and g all sound similar) and (2) placing the voice menu over the chess board. The next release addresses the first issue with the ability to enable a  phonetic alphabet for voice input. In this mode, voice input uses the phonetic alphabet for files (alpha, bravo, charlie, etc) without further from or to designation. Example: "ok glass, pawn, echo two, echo four" plays the pawn from e2 to e4. Although uncommon in chess notation, this form of voice input is less prone to sound ambiguities. As for the second issue, I am afraid that showing the voice menus over the board will stay for a while though. One of the reasons I wrote Chess for Glass was to demonstrate some features of the GDK (the Glass SDK) since I work in that team in Google[x]