Posts

Android Demo

If your browser supports the video tag, below you will see a short movie of my first Android animation demo. Otherwise you will just see a boring text message. Let me know if this works for you; it seems an interesting new way of presenting features in my Android applications. your browser does not have   video support

Animation on Android

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I wrote my first animation on Android! It is actually part of a simple screen tester, where I can inspect the screen size of a device and see different font sizes, colors, and text positions. For fun, I added three moving balls (the circles in the screenshot below), all bouncing between the four screen borders.

Checkers Move Coach

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I received an email from Rein Halbersma who suggested an improvement for Checkers for Android by accepting a move as soon as any ambiguity has been resolved. In many cases this enables single click input. I have implemented this request, together with extending the "move coach" to show all valid moves, as illustrated below. Hopefully this new option is useful for people that are learning checkers. Both improvements are available in v2.3 of Checkers for Android.

Board Gradient

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Although I like the wooden board textures that I use for chess and checkers, I was never quite happy with the board texture I used for Reversi for Android (some called it a dirty pool table :-). Therefore, I am trying something new in version 2.3. Instead of using a texture, I use a radial gradient on the board, which gives the impression that the board has been placed under a lamp. This new approach also slightly reduces the size of the binary. Let me know what you think.

Android 2.2

I am excited that Android 2.2 (aka Froyo) has been announced at Google I/O. Especially the Dalvik JIT compiler directly benefits all my game engines with deeper search. And yes, the 5x improvement reported for checkers in the Android 2.2 highlights page refers to Checkers for Android!

Replay Buttons

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I am working on extending Chess for Android with full replay buttons. This will remove the somewhat arbitrary restriction of only an 8 half-move undo. Furthemore, it allows replaying older saved games and experimenting with different continuations. Here is already a quick preview of the new landscape and portrait layout I am planning to use. Early feedback welcome!

Loading and Saving Games

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I added a much requested feature to Chess for Android: the ability to load and save games (other than just the one in progress). To use this feature, long-press anywhere in the notation window to get to a menu for exporting the game to clipboard as PGN or FEN or, the new feature, for loading and saving games as file. As illustrated below, after pressing "Save Game to File", a pop-up window asks the user to pick a file. Initially files are empty, but after saving they get marked with the date and time of the last stored game. Simply pick a marked file to overwrite or pick an empty file, as done below for file 3. Loading a game is done in a similar manner.

Perft for Checkers (again)

Today I was prototyping a distributed worker pool at work which needed some test input, and this gave me a good excuse to compute perft for checkers for depth 21 (one deeper than results I posted a while back). The perft breakdown per move (called "divide") from the start position for depths 18 up to 21 is shown below. move divide(18) divide(19) divide(20) divide(21) ----------------------------------------------------------------- 12-16: 550829166472 2517202147314 11531470109861 52945190026737 11-16: 566149929068 2564849953998 11736729175821 53527954221225 11-15: 435063007630 2041959240377 9515983205474 44775005468548 10-15: 472279451484 2180656975018 10055597639275 46574865098865 10-14: 402570639569 1859042884028 8600202424158 39822944739732 9-14: 441590753001 2068865301476 9698986164172 45530585259776 9-13: 625398758917 2881467090588 13406062152792 61923979665936 ----------------------------------------------------------------- 349388

Maze Solving in 6510

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Not sure why, but I suddenly felt the strong urge to see if I could still program in 6510. So I implemented a backtracking solver that finds the path in a maze from the '-' symbol to the '+' symbol (actually an undergraduate programming exercise I did long time ago on a Motorola 68000). The result running on a Commodore 64 emulator is shown below. The active search path appears as white '*' symbols, dead end positions appear as '.' symbols. And below the solution has been found. You can find the assembler source file maze.s (and a 6510 cross-assembler) on my Commodore 64 page if you are interested. You can define a different maze in the .byte section (just make sure the active search path length cannot exhaust the small stack of the Commodore 64). Also don't forget to remove the artificial delay to appreciate how fast machine code runs!

Commodore 64

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Remember this screen? Yes, that's right. I too became interested in computer science because of the Commodore 64. Although I still have my Commodore 64 somewhere, nowadays it is much easier to relive the good old times with an emulator, such as CCS64 (Per HÃ¥kan Sundell), VICE (the VICE team), or MP64 (an emulator under development by Michael Plet). A while back I wrote a 6510 cross-assembler win2c64 that converts an assembler source file into a target file that can run on one of these emulators or, with some work, on the real Commodore 64 (an assembler converts human readable mnemonics, labels, and simple expressions into machine code; win2c64 is a cross -assembler because it runs on a Windows platform but generates machine code for the Commodore 64). If you are interested, you can find the cross-assembler and some sample programs at Aart's C64 page .